Enterprise One: Produce an Educative Experience
When we strive to create effective experiential curriculum, characterized by active learning, it is wise to remember, as John Dewey would say, every educational encounter is an experience. The question becomes whether it is a good experience or a bad experience. Dewey points out that an experience that turns a student off is miseducative.
A truly educative experience is one that encauses the student to go back for more, that triggers the curiosity, that draws the student to WANT to go searching for more information, for more insight. Activating such curiosity turns the student into a de facto scientist, that is, a person who asks questions incessantly, and puzzles about them til answers emerge. As one third-grader put it: “I just can’t stop my mind from thinking!
The SEE Scale
TO GUIDE our Mentors and Inquiry Coaches, I devised a six-point scale of success indicators, based on the work of educator Kenneth Tobin, called the Science Educative Experience scale, or the SEE scale. Every person responsible for leading science learning should be able to guide students toward the advanced capability to Sustain Ongoing Research… to establish research squads as a community of collaborative scientists able to carry out a program of related research, though an iterative process: Produce, Transform, Publish.